[BibTeX] [RIS]
{Optimized Binaural Modeling for Immersive Audio Applications}
Type of publication: Inproceedings
Citation: Tsakostas2007a
Booktitle: Audio Engineering Society 122th Convention
Year: 2007
URL: http://www.ionio.gr/~floros/pu...
Abstract: Recent developments related to immersive audio systems are mainly originating from binaural audio processing technology. In this work, a novel high-quality binaural modeling engine is presented suitable for supporting a wide range of applications in the area of virtual reality, mobile playback and computer games. Based on a set of optimized algorithms for Head-Related Transfer Functions (HRTF) equalization, acoustic environment modeling and cross- talk cancellation, it is shown that the proposed binaural engine can achieve significantly improved authenticity for 3D audio representation in real-time. A complete binaural synthesis application is also presented that demonstrates the efficiency of the proposed algorithms.
Userfields: bdsk-url-1={http://www.ionio.gr/~floros/pubs/AES%20122%20Paper.pdf}, date-added={2012-09-23 10:50:23 +0200}, date-modified={2012-09-23 10:50:23 +0200}, file={:home/jim/Desktop/sortedLiterature/3D Audio und Ambisonic/tsakostas-Optimized Binaural Modeling for Immersive Audio Applications.pdf:pdf}, project={fremdliteratur},
Keywords: 3d Spatial Audio, Binaural Sound, HRTF Equalization, Immersive Audio
Authors Tsakostas, Christos
Floros, Andreas
  • http://www.ionio.gr/~floros/pu...